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    *Behind Enemy Lines* 2nd of November 1944 The year is 1944 and Nazi Germany is at the prime of the war, the allies are at the end of the Nazi Spearhead tactics. You and your group have been sent in behind enemy lines to disrupt their lines and …

  • Main Page

    *[[Mechanics of the game]]* -Observe and find the way around the basics and some more advanced parts of the character creation and functionalities of the game. *[[Weapons of the War]]* -A list of the available weapons, later on in the game …

  • Weapon types and armor

    Weapon Categories: *Rifles:* Basic rifles high damage low rate of fire, can with enough perception be used for long engagements. *Snipers:* Higher quality rifles with optics and better accuracy then general weapons, can be a single shot to some …

  • Rifles of the war

    *Rifles require no prerequisites to use* *Kar98K (16+ roll)* -7.92mm x 57mm -17 Damage -5 Shots/Strip -20 Spare Strips *Lee Enfield MK 5 (15+ roll)* -.308 MK7 British -16 Damage -10 Shots/Strip -10 Spare Strips *Springfield M1903 (17+ …

  • Major races of the world (choose-able races)

    *British:* +1 with SMG's + 2 support weapons (Can call air support if available) *Arabian:* All stealth actions have a +1 and +1 agility *Asian:* + 2 intelligence + 4 with driving/flying *Australian:* +1 in rifle skills +2 Endurance *African …

  • Snipers of the war

    *Snipers require a 3 or more in perception* *Snipers are the only weapon able to be used against other snipers and long distance targets.* *Gewehr 98 (Scoped)(17+ roll)* -7.92mm x 57mm -20 Damage -5 Shots/Strip -12 spare strips * …

  • CQB firearms

    *3+ Agility is needed to use SMG's* *||SMG's use 25% of their max ammo per attack||* *Can attack up to 6 people* *MP 40 (16+ roll)* -9mm x 19mm Parrabellum -16 Damage -30 rounds/mag (effective attacks =4) -7 spare mags *PPSH-41 (18+ roll)* …

  • Heavy Weapons

    *3+ Strength is required to use Light Machine Guns* *5+ Strength to use one the move* *|| Use 20% of the max ammo ||* *Must be set up before firing* *Can attack up to 6 people Roll of dice* *MG 34 (15+ roll)* -7.92mm x 57mm -14 damage -100 …

  • Anti-Vehicular Weapons

    *Hornet Heavy Rocket launcher*: *=========================* *(Very 'VERY' Rare Class Weapon)* -Single use -Needs to be set up before firing -Ammo 180mm H.E.A.T -320 Damage -May only fire once -Loaded when picked up *Rüstungsangst*: …

  • Pneumatic Firearms

    *Devils Volley*: *===========* *(Very Rare Class Weapon)* *silent killer* -Single Shot -Ammo Tungsten Carbide tipped Bolt (Very Rare) -Ammo can be retrieved from any target including armor -25 Damage per attack -Needs a turn to reload -Critical …

  • Grenades

    *Impact*: -Does 30 damage and stuns some enemies (common) *HE Frag*: -Does 45 damage and will stun enemies (uncommon) *Gas grenade*: -Does 20 damage ignores infantry armor (uncommon) *Smoke grenade*: -Lowers perception by 5 points (common) …

  • Unique weapons

    *An assortment of no-specific weapons* *Crossbow: Strength 3+ (18+ roll)* *silent killer* -Single shot -can retrieve ammo -Hunting bolts -25 Damage per attack -15 spare bolts *Model 8: (17+ roll)* -12 Gauge -*26 damage Cannot damage Armour* …

  • Enemies of the front

    *Infantry* *[[Basic foot solider]] (Basic Solider) [[Obersoldaten]] (Elite Solider) [[Panzersoldat]] (Armored Solider) [[Jagersoldat]] (Sniper/Marksman) [[Schwerer Soldaten]] (Assault Trooper) [[Grenadier]] …

  • Sidearms of the war

    *P 08 Luger (12+ roll)* -9mm x 19mm parabellum -12 damage -8 shots/mag -4 spare mags *M1911A1 (14+ roll)* -.45 ACP -14 Damage -7 shots/mag -4 spare mags *Tokarev TT-33 (11+ roll)* -7.62mm x 25mm -11 damage -14 shots/mag -4 spare mags …

  • Ammo types and caliber-rarity sheet

    *German* 9mm x 19mm (Very Common) 7.92mm x 57mm (Very Common) 13.2mm x 92mm (Rare) Pz. Faust MK1 (Uncommon) MK2 (Rare) MK3 (Rare) MK4 (Very Rare) *British* .308 MK7 British (Common) .476 Enfield (Uncommon) *American* …

  • Character Classes Guide

    *S.P.E.I.A.L : 12 points* *Strength* +3 is needed for heavy weapons -Each point increases damage by 1 *Perception* +3 is needed for Snipers -Each point increases loot total -higher amounts allow further engagements *Endurance* +3 is needed for …

  • Melee Weapons

    *Trench Knife (11+ roll)*: *silent killer* -8 Damage -may attack twice in a melee duel (uncommon Weapon) *Nazi Officer Sabre (15+ roll)*: *Produces audible noise* -16 damage -can roll for a parry in a melee duel doing 32 damage -no sneak bonus …

  • Basic foot solider

    A poorly trained solider, given the bare minimum and made to fight to the last man. Heath: 24 Armor: 0 Weapons: Kar98K Rifleman: 2 Strength: 4 Perception: 3 Endurance: 4 Intelligence: 3 Agility: 4 Luck: 2 *<=== [[Enemies of the front …

  • Obersoldaten

    Some of Germany's finest general purpose fighters expect to see many of these in the front lines. Heath: 27 Armor: 5 Weapons: MP 40 Sidearm: P08 Luger SMG's Skill: 3 Strength: 5 Perception: 6 Endurance: 7 Intelligence: 5 Agility: 7 Luck …

  • Panzersoldat

    A heavily armed and armored troop equipped with a HMG to to lake out large groups of units or light vehicles. Heath: 28 Armor: 15 Weapons: MG 42 Sidearm: P08 Luger Support: 4 Strength: 8 Perception: 3 Endurance: 8 Intelligence: 3 Agility: …

  • MeisterJager

    Heath: 23 Armor: 12 (1 damage resist) Weapons: Jager Gewehr Sidearm: Crossbow Sharpshooter: 4 *Will Strike 2 times before begin able to be noticed* Strength: 3 Perception: 10 Endurance: 3 Charisma: 1 Intelligence: 7 Agility: 7 Luck: 3

  • Schwerer Soldaten

    Heavy assault troop, lots of health and willing to get up close and rain a hell-storm of bullets towards anything that poses a threat. Heath: 30 Armor: 8 Weapons: FG42 Sidearm: P08 Luger Heavy Weapons: 3 Strength: 6 Perception: 5 …

  • Lichtdampfrüstung

    *LIGHT VEHICLE* Heath: 40 Armor: 480 (40 damage resist) Weapons: KwK 28 37mm cannone (36 damage) *1 shot every 2 turns* Sidearm: Panzer Maschinengewehr (8 damage) Perception: 4

  • Mittlere Dampfpanzerung

    *MEDIUM VEHICLE* Heath: 80 Armor: 540 (50 damage resist) Weapons: KwK 36 76mm cannone (56 damage) 1 shot every 4 turns Sidearm: Panzer Maschinengewehr x 2 *(8 damage) 2 rolls* Perception: 3

  • Grenadier

    A basic troop given a squads worth of grenades , trained to use sub-machine guns as a main firearm. Heath: 26 Armor: 4 Weapons: MP 40 Sidearm: P08 Luger Grenades: 4 HE, 2 Gas, 2 smoke Grenadier: 4 Strength: 8 Perception: 5 Endurance: 6 …

  • Attentäter

    Heath: 24 Armor: 0 Weapons: Dagger + Throwing knives Sidearm: Schwere Pistole (Suppressed) Melee: 4 *If not noticed will attack 3 players* *CANNOT instantly kill* (*max of 18 damage*) Strength: 3 Perception: 10 Endurance: 4 Charisma: 1 …

  • Secret Nazi Weapons

    Through your adventures you may come across either unique powerful weapons, or Nazi prototype weapons. These weapons can have any effect, some may have "cursed" stats or even highly beneficial stats.

  • Trash

    You must roll a combined roll of at least 20 in order to find something. If something is found, it will only be (Very Common Ammo) <== [[Looting]]

  • Looting

    *Looting enemies:* All enemies can have their weapons and ammo looted (unless specified). When looting ammo from a body you will roll the 4 sided die, this will dictate the amount of reloads you can get. *all looted bodies will only give the ammo that …

  • Low

    You must roll a combined roll of at least 16 in order to find something. If something is found, it will be up to (Common Ammo) and common weapons. <== [[Looting]]

  • Standard

    You must roll a combined roll of at least 15 in order to find something. If something is found, it will be up to (Common Ammo) and common weapons. <== [[Looting]]

  • Very Low

    You must roll a combined roll of at least 18 in order to find something. If something is found, it will only be (Very Common Ammo) <== [[Looting]]

  • Possible

    You must roll a combined roll of at least 15 in order to find something. If something is found, it will be up to (Uncommon Ammo) and uncommon weapons. <== [[Looting]]

  • High

    You must roll a combined roll of at least 14 in order to find something. If something is found, it will be up to (Uncommon Ammo), uncommon guns and grenades can also be found. <== [[Looting]]

  • Very High

    You must roll a combined roll of at least 12 in order to find something. Not only can Rare ammo be obtained from this but you can also obtain Rare Weapons, grenades and an armor upgrade. <== [[Looting]]

  • Certain

    You do not need to roll for Certain loot. Certain leveled loot can allow you to find Very Rare ammo and Very Rare weapons, it also allows you to find Grenades and an armor upgrade. <== [[Looting]]

  • Licht Aufklärungsfahrzeug

    LIGHT VEHICLE Heath: 35 Armor: 60 (10 damage resist) Weapons: KwK licht 20 (22 Damage) Sidearm: Maschinengewehr x 2 (5 damage) 2 rolls Perception: 6

  • Support Weapons

    *Browning M2A1 (18+ roll)* -.50 BMG -Can be carried -30 damage 300 vs Vehicles -20 effective attacks *PaK 40 (19+ roll)* -76.2mm x 380mm HEAT -500 damage 5000 vs vehicles -single shot *Flak 88 (19+ roll)* -can destroy aircraft -12 shots …

  • Jagersoldat

    A master rifleman and a crack-shot, will attack without warning and will signal more troops with flares. Heath: 23 Armor: 0 Weapons: Gewehr 43 Sidearm: P08 Luger Sniper: 4 Strength: 5 Perception: 8 Endurance: 3 Intelligence: 5 Agility: 7 …

  • Assassin

    Heath: 22 Armor: 0 Weapons: Supressed P08 Sidearm: Explosive charge Sidearms Skill: 3 Strength: 4 Perception: 8 Endurance: 2 Intelligence: 5 Agility: 10 Luck: 4

  • Panzer II DaK

    A early war light tank, low health, low damage and susceptible to rear attacks Health: 3500 1.5X damage on side 2x damage on back Attack: 20 damage x 5 vs vehicles Perception: 3 (can be ambushed) + 250 damage if ambushed *<=== [[ …

  • Panzer III J

    A basic tank with a good amount of damage. Can be easily taken out from the back. Health: 5000 1.5X damage on side 2x damage on back Attack: 75 damage 10x vs vehicles Perception: 4 (can be ambushed) + 400 damage if ambushed *<=== [[ …

  • Panzer IV G

    The work horse of the Nazi armor corp. Good health, good damage but has less armor on the back and sides. Health: 8500 1.5X damage on side 1.5x damage on back Attack: 120 damage 10x vs vehicles Perception: 3 (can be ambushed) + 500 …

  • Panzer V Panther

    A powerful mix between tank hunter and medium tank, more frontal armor than a Tiger but very susceptible from the back and sides, exceeds in destroying tanks. Health: 12500 0.5x damage on front 2x damage on side 2x damage on back Attack: …

  • Panzer VI Tiger

    The second heaviest mass produced tank of the Nazi armor corp, very susceptible on the back but tanks most other forms of damage. Has a powerful attack and is easily ambushed. Health: 18000 1x damage on front 1x damage on side 2.5x damage on …

  • Panzer VII Maus

    Insatiably powerful, and impenetrable from the front. Very susceptible to ambush attacks will get stuck in mud or soft ground and very slow. (Takes 2x as long to do a move). Health: 25000 0.5x damage on front 1x damage on side 1.25x damage on …

  • Platoons

    A platoon is a group or groups of units. A platoon will generally have 8-20 units *Basic platoon* Offizier :1 Basic foot soldiers : 8-10 Grenadines : 1-2 Schwerer Soldaten : 1 Obersoldaten : 1-3 *Organised platoon* Offizier :1 Basic foot …

  • Weapons of the War

    [[Rifles of the war]] -This is the list of all 4 General purpose bolt action rifles [[Snipers of the war]] -In this tab you will find the general snipers that can be found. [[CQB firearms]] -Here is the list of all Smg's Everything from …

  • Mechanics of the game

    *[[Character Classes Guide]]* - Here you can see all you need to know about making your character. *[[Major races of the world (choose-able races)]]* -Choose your race and get ready for the benefits to roll in! *[[Calling for support]]* …

  • Experimental Weapons

    *Kristoffer;* "Rumor has it that the Nazi's are building some sort of rocket or something, who knows if its true though?" *Albert;* "Yeah, have you's heard of an artillery piece that can attack Britain from Germany I mean surely such a thing …

  • Offizier

    A commanding officer, this unit will rally troops that are either intimidated or suppressed. If killed the near by troops will either retreat or loose moral, causing them to take 25% more damage. Heath: 25 Armor: 5 Weapon: P08 Artillery (14 …

  • Weapon Mods

    *Physical Changes* *Optics* -Roll required -1 or 2 (Weapon Dependent) *Heavy stock* -roll required -1 -can only hold 3/4 of max ammo *light stock* -Roll required + 1 -Can hold 20% more ammo *large magazine* -roll required +1 -25% more …

  • Campaign Specific Weapons

    *[[Russian Campaign Weapons]]* -Here you will find all the extra weapons that can be obtained from the Russian campaign set. *[[British Weapons]]* -This is where you will find the British exclusive weapons. *[[American Weapons]]* - …

  • Russian Campaign Weapons

    *RPD LMG* (Roll 17) *LMG* -7.62mm x 54mm -17 Damage -Can attack 4 -5 Effective Attacks -4 Reloads *PPS-43:* (roll 16) *smg* -7.62mm x 25mm -19 Damage -7 Effective Attacks -5 Reloads *SVT-40:* (roll 16/18) (Scope Mod) *Rifle* / *Sniper …

  • British Weapons

    *BESA-MKIII:* (roll 15) *LMG* -7.92mm x 57mm -15 Damage -10 Effective Attacks -Attacks up to 6 -3 Reloads *Winchester M70:* (roll 18) *Sniper* -.30-06 Springfield -24 Damage -3 Shots -20 reloads *Boys .55' ATR:* (roll 19/17) *Rifle/ …

  • American Weapons

    *M1 Garand:* (roll 15) *Rifle* -.30-06 Springfield -19 Damage - 8 Round internal mag -10 Spare Strips *Johnson LMG:* (roll 16) *LMG* - .30-06 Springfield - 18 Damage - 4 Effective attacks -Attacks up to 6 *M720 Semi-Auto Shotgun:* (roll 18 …

  • German Conquest Weapons

    *FG42:* (roll 16) *LMG/Rifle/SMG* -7.92mm x 57mm -19 Damage -5 effective Attacks -Attacks up to 4 -10 Reloads *Gewehr 41:* (roll 17/18) *rifle/ Sniper Rifle* (Scope mod) -7.92mm x 57mm -19 Damage/ 23 Damage -10 Shots -6 reloads *Gewehr …

  • Calling for support

    *Artillery support* Can be used to quickly and effectively destroy light fortifications and encampments Artillery can also be used to destroy or immobilize enemy tanks. To call the attacks: Step 1: Radio check with Russian units Step 2: Tell …

  • Weapon Mods and how to find them

    *Basic run down on the bottom* All types of weapon mods are available Everything from stock implements to general gun improvements. To find improvements you will need to find a factory and loot it. You may also make your own. Each crafted mod …

  • Jeremy Adams

    When Jeremy was 14 years old, his parents were beat to death by two intruders. his mother was raped after death and his dad chopped in pieces. the intruders made Jeremy dig there graves and his own. after doing so, one of the two men pulled a rifle to his …

  • Kristoffer Fransen

    Kristoffer has always had an obsession with hunting. When he was 9 he was given his first rifle. It belonged to his father during the Great War, for he had served as a soldier in the trenches. During the Third Battle of Ypres, Kristoffer's father was …

  • Albert Smith

    He never had anyone in his life. His parents died when he was young and he was sent to the orphanage. He tried being helpful, but everyone didn't socialize for they were afraid of the governess. After he left the orphanage, he got an ordinary job as a …

  • Adolf Hitler

    Adolf Hitler was born on 20 April 1889 in Braunau am Inn, a town in Austria-Hungary (in present-day Austria), close to the border with the German Empire. He was one of six children born to Alois Hitler and Klara Pölzl (1860–1907). Three of Hitler's …